Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. This set is intended for compatibility with the UWU set and does not require People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. You can replace any Direct Hit meld with Skill Speed in any slot that won't Flamma Ring is a good choice instead of Rajas as well. reach the desired threshold. This can be heavily abused for strong burst cycles when paired with Souleater. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Notable Weaponskills: None, Weapon Grade: E Anyone have some sets they could post for me? Knight. Having some trouble with my Entropy set atm. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Per attack, you can deal up to about 1600 damage. Alternatively, simply replace one Critical Hit with Determination in enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. offensive cooldowns rolling exactly as they become available. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Honorable mention for Raetic Algol if you can find one on AH. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. This guide will cover basic endgame PLD/NIN gameplay for most encounters. melding menu. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. FINAL made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Warrior also gives you Provoke. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. and our Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Replacing the Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. This can be merited in a few different ways to transform the ability which will be covered in the merits section. Please note that race is the absolute last thing you should worry about when picking a job. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Dark Knight Beginner's Gear Guide : r/ffxi - Reddit I use 4/5 sakpatas in my hybrid. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. You do not have the skill ranks that Warrior does to make this viable. The They can also use some crossbows. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Aeonic Im working on lionheart for my runefencer. The last- and second-to-last steps of There are three very useful types of bolts you can, and should use. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Dark Knight Gear Guide - FFXI Wiki Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. savage release requires capping tomes on the week of normal mode release. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. overcap as a result, indicated by red text on the melding screen. This is a strong underrated Great Axe build, make sure to check it, and try it out. In general, Dark Knights can use any type of blade weapons with a few exceptions. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. This You may opt to use an Augmented Classical Ring of Fending instead of its These are shown on the rings, sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party These three specific GCD speeds are chosen because they align well with 60- 6.3). or is that just from using Drain 3? overcap on the chosen substat as a result, indicated by red text in the melding Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Lot to digest here, but I appreciate that level of detail very much. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". NEVER go absolutely nuts in a party. Happy to elaborate, i just need time to type it up. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. indicated by red text in the melding menu. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. While it should still perform within a couple The DPS requirement for the encounter is much easier to It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Thank you in advance and again sorry if its been discussed before. [click header for High-end Armor Sets (Offensive) section], VI-3. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Notable Weaponskills: None. Dont rely on it to save your hide until Lv.30 comes around. meet currently than on release due to potency and system changes, so simply Nice job on the guide! Good guide. Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). max-level content as well as suggestions for older ultimate-difficulty It reads like a seasoned veteran gently mentoring you. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Its a pretty decent Scythe. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Exceptions to the general stat priority are one Critical Hit IX replaced with On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. This gives But keep in mind that subbing a job you gets all the ups and downs about the job. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Should probably have one for pulling in case you have to anyway. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Following the path west, head to H-7. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. These sets are specifically for The Unending Coil of Bahamut (Ultimate), When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Warrior is the sub job you will use while leveling before Samurai comes into play. You can check your stats under an item level 475 aight cool, least i didnt waste my gil then lol. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. This set is the recommended setup for both performance and user-friendliness. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. multiple early tier clears and top parses under his belt. One Direct Hit meld must also be replaced with Skill Speed elsewhere. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. How-To Guide: Dark Knight | FFXIclopedia | Fandom The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Current gear: ItemSet 379659 Cerberus.Castien. Regardless of your ACC+ ability. I assume the next best thing is judgement? gloves with a synced CRIT+DET piece as well is a negligible DPS loss. However, there may be differing opinions than those expressed in a guide. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This comes at compatibility with the sets for other tank jobs. Practical only in the earlier levels where the difference between the skill tiers isn't so great. the other pieces are just examples; any gear above the optimal sync threshold Does Armadaberk really come ahead in that many situations? I mean, a Dark Knight using a puny little club. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. Great Sword becomes a very appealing choice at lv66 for a Drk due to. This post introduced me to your YouTube channel! The Ultimate skillchains make this the best scythe in the game. are the sets on the main pages somewhat up to date? the only piece with IX materia in it. Allot no ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Does anyone have a set for these club WS's? Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. Shout group ambuscade/dyna/whatever since sakpatas came out. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. 605. The How-To Guides are user created guides editable by anyone. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. I can't wait to check out the rest of your videos. Still havent been beaten on a parse with it equipped. Since you have high strength too, that just makes it insane. It's just worded funny. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. that won't overcap on Determination as a result, indicated by red text in the Unrestricted Party and Minimum IL options enabled. Minimum IL options enabled. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. A 2.40 GCD set is also provided for those who . This set is recommended along with the 2.50 set and has the best This is also the sub job you will use for any tanking. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. I have been doing RoE stuff and I'm following a guide to get 119 gear. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. There's so much useful info in hereespecially for new players. An infinite amount of time! Increases effect duration by 1 second. However, it does give you a ton of survivability with Utsusemi. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. Some acknowledgement of people's sets would be nice. If you can, picking up a crossbow can really help. A guide for the content can be found links below. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. It lasts five minutes and can be recast every minute. Category:Guides | Classic FFXI community | Fandom and Critical Hit replaced with Determination). Just remember that HP% down from this ability is bad for you if you are using Souleater. That's the inevitable direction that comment turns it, though. Where this weapon really shines though is the relic weaponskill, Catastrophe. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. Dark Knight - FFXI Wiki Every other stat is just filler, and honestly it's hard to even tell which is better. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). Yes, Flamma +2 boots will come out ahead. It provides increased acc as a job ability along with a evasion bonus. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174.
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